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Using Massively Multiplayer Online Role‐Playing Games for Online Learning
Posted on 11 December 2012 by Muhamad Hafiz Bin Morad (Senior Librarian)
Abstract

This article addresses the use of a massively multiplayer online role-playing game (MMORPG) to foster communication and interaction and to facilitate cooperative learning in an online course.
The authors delineate the definition and history of massively multiplayer online games (MMOGs),
and describe current uses of MMORPGs in education, including their experiences with constructing
and using the MMORPG Second Life. In addition, the authors detail with practical examples
the process of using MMORPGs to support cooperative learning activities, and explore future uses
and research questions for using MMORPGs in education and training.

Article Information
Database: 
Taylor & Francis Online

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